SILO27: CRASHLANDED Nice Dice Roller: friendly & customizable design OTHER BLOG POSTS

SILO27 Dev log 4

Cover image

All the enemies, interactable objects, LOD systems and many more things all utilize the new PlayerAwareness systems created with the ECS and related tech. This allows for much faster execution than before.

PlayerAwareness systems in the editor

Drones

These are from a while ago actually. There was concept art in the last dev-log.

Ammunition pickups

You can now find “Ammo Pods” scattered around, you can break these by firing at them. They can also be broken by enemy projectiles, which is very handy when you are out of ammo.

Elevators


Bonus landscape screenshots

Enjoying the tutorials? Are they useful? Want more?

If you think these posts have either helped or inspired you, please consider supporting this blog.

Help this blog continue existing

If the knowledge you have gained had a significant impact on your project, a mention in the credits would be very appreciated.

Silo27 Logo
Enrico Monese

All around developer, from games and web to weird commandline utilities. 2D/3D art, with a good care for UI/UX and clean design.

Twitter Twitter Patreon Patreon Mastodon Mastodon Blog Blog   Reddit Reddit Github Github Gitlab Gitlab ArtStation ArtStation Instagram Instagram Mail Mail