SILO27 Dev log 4
All the enemies, interactable objects, LOD systems and many more things all utilize the new PlayerAwareness
systems created with the ECS and related tech. This allows for much faster execution than before.
Drones
These are from a while ago actually. There was concept art in the last dev-log.
Ammunition pickups
You can now find “Ammo Pods” scattered around, you can break these by firing at them. They can also be broken by enemy projectiles, which is very handy when you are out of ammo.
Elevators
Bonus landscape screenshots